En:Hauptseite

aus ZFXCE, der freien Wissensdatenbank

The ZFX Community Engine (ZFXCE) is an open source engine for 3D applications and games. It is being developed by members of the ZFX-Community. You can learn more about the engine in the history of the engine. The engine itself consists of a number of modules.

Inhaltsverzeichnis

Milestones

timeline_1.png

Features

Roadmap

News

Kimmi 22:00, 30.Dec. 2007 (PDT)
  • In the modules section first UML diagrams can be found as a documentation on the architecture. Additionally a quick-start guide on the ZFXCE can be found in the tutorial section.

Kimmi 12:00, 19. Nov. 2007 (PDT)
  • After a long time there has been new development on the ZFXCE: We do now use a scons buildscript to build the engine. The whole directory structure has been cleaned up, the testing part tests more and more engine modules and submodules. Additionally we sorted things out and removed many outdated implementations. Next release is scheduled for the end of 2007, up to then we want the following features to be done:

- 3DS-Loader (Kimmi)
- meshviewer (???)
- textscenenode (Kimmi)
- possibly first keyframe animations (???)
- improved scripting (Salacryl)

As usual we do appreciate any help.

Kimmi 12:00, 4. Sep 2007 (PDT)
  • A light scenenode has been introduced in the ZFXCE. Currently though only simple point lights are supported.

Kimmi 12:00, 20. Feb 2007 (PDT)

Kimmi 12:00, 20. Feb 2007 (PDT)
Kimmi 14:00, 01. Sep 2006 (PDT)
Kimmi 14:00, 27. Jul 2006 (PDT)
Kimmi 14:00, 27. Jul 2006 (PDT)
  • New Screenshots available

    Salacryl 09:53, 23. Apr 2006 (PDT)
  • There are first tries to make the Engine fir for C#

    Salacryl 09:53, 23. Apr 2006 (PDT)
  • The engine is now able to load bezier-patches

    Salacryl 09:53, 23. Apr 2006 (PDT)
  • Some improvements of the engine code have been documented in the Tagebuch Eurographics 2006. This covers the rising of performance, first render2texture implementation, the repair of the D3D9 renderer, first prototypes of GUI buttons and the physics-demo with Newton becoming part of the demos.

    Kimmi 14:53, 31. Mär 2006 (PST)
  • In the Tagebuch Eurographics 2006 you can follow the development of the first game using the engine.

    Salacryl 02:53, 14. Mär 2006 (PST)
  • Our website gets a new face :-)

    Salacryl 13:50, 13. Feb 2006 (CEST)
  • The CVS version now contains animators, Q3Demo is completely built on engine code.

    Kimmi 13:49, 09. Feb. 2006 (CEST)
  • We now provide precompiled binaries as setup for Windows, including the sourcecode of course. Also the zip file of version 0.1.0 has been fixed with a new VC 2005 workspace.

Salacryl 13:49, 30. Jan. 2006 (CEST)
  • Since the wiki has been abused by people trying to place ads, some user accounts have been deleted.

Salacryl 7:25, 30. Jan. 2006 (CEST)
  • The basic steps of loading a Quake3 level can be found in the 2nd tutorial on usage of the engine. The tutorial covers loading and creating a scenenode, to present the level using a scenegraph.
    Kimmi 10:0, 06. Dez. 2005 (CEST)
  • Added "first steps" to Tutorial section
    Kimmi 10:0, 09. Nov. 2005 (CEST)
  • Added "code convention" to Tutorial section
    Kimmi 10:0, 29. Oct 2005 (CEST)
  • Roadmap for versions 0.1.1 and 0.2.0 defined
    Kimmi 10:0, 14. Oct 2005 (CEST)
  • New docs in the module section
    Kimmi 10:0, 29. Sep 2005 (CEST)
  • First description of Scenegraph
    Kimmi 10:0, 02. Sep 2005 (CEST)
  • We are now using MediaWiki
    Salacryl 14:26, 30. Aug 2005 (CEST)

Different languages

'Persönliche Werkzeuge
ZFXC-Engine